Am Sonntag, den 28.05.2006, 14:42 +0200 schrieb Martin Doege: > And since one of the major selling points of "Flight Simulator X" will > be, at least according to the screenshots and trailers, the more > realistic depiction of water in all its pixel shader-rendered glory, > it would be great if the water in FG would also be a little more than > just the big blue parking lot it is right now. :-)
Maybe we could integrate code from the submarine simulation "Danger of the Deep". They have allready very nice eye candy water effects. Screenshots: http://dangerdeep.sourceforge.net/gallery.php http://dangerdeep.sourceforge.net/gallery/screenshot_0_1_1_01.jpg http://dangerdeep.sourceforge.net/gallery/screenshot_0_1_1_02.jpg http://dangerdeep.sourceforge.net/gallery/screenshot_0_1_1_03.jpg http://dangerdeep.sourceforge.net/gallery/screenshot_0_1_1_04.jpg It is an open source simulation like FlightGear and under the GPL license, so there shouldn't be a problem with code reuse from a license point of view. If we think about this a little further perhaps they might be interested in a merge of both projects. Because even a submarine simulation needs airplanes in the air and nice coast lines with hills and buildings on the land that is visible from the sea. :) Best Regards, Oliver C. _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel