On Fri, 09 Jun 2006 17:03:58 +0200, Frederic wrote in message <[EMAIL PROTECTED]>:
> Using Shared models helps saving memory. That way, only one model is > loaded, and it is displayed multiple times. With static objects, every > instance is loaded in memory, with duplicates on geometry and > textures. Changing OBJECT_STATIC to OBJECT_SHARED helped having a > decent fps over Paris, as well as reducing texture size to avoid GPU > memory saturation. ..an idea: Can an hangar model be used to make the EAA Museum at KOSH http://sleepyhollowfarm.com/OshkoshAerialLarge.jpg by using the hangar model several times and overlapping at corners to produce the EAA Museum model? Is this a bad idea? -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

