Melchior FRANZ wrote: > * Josh Babcock -- Saturday 10 June 2006 15:27: >> Define the name of the texture in the hud.xml file, then map it onto the >> HUD glass directly in Blender or AC3D. > > Yeah. Done. Wasn't even difficult. :-) > > m. > > > _______________________________________________ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel >
Sweet. Where can I find example code? Josh _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel