Melchior FRANZ wrote:
> * Josh Babcock -- Saturday 10 June 2006 15:27:
>> Define the name of the texture in the hud.xml file, then map it onto the
>> HUD glass directly in Blender or AC3D.
> 
> Yeah. Done. Wasn't even difficult.  :-)
> 
> m.
> 
> 
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> 

Sweet. Where can I find example code?

Josh


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