Melchior FRANZ wrote:

> BTW: the reason for this is that the F16 altitude tape uses this
> setting:
> 
>    <input>
>        <property>/position/altitude-ft</property>
>        <factor>0.001</factor>
>        <max>100</max>
>        <min>-100</min>
>    </input>
>    <major-divs>1</major-divs>
>    <minor-divs>0.1</minor-divs>
> 
> 
> That is, as opposed to before, the tape doesn't see the real
> altitude at all anymore. It gets altitude values already pre-digested
> by the <input> channel (unit == 1000 ft). Because of that, <minor-divs>
> are no longer 100, but 0.1 "input channel units". And the old tape
> can't work with that yet.

I *think* I see what you mean.
What you could do right now is committing the new HUD code and activate 
it in the f16at-set.xml only (if that's possible) then more developers 
can look at it and try to figure out the problem.

Erik

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