On Sunday 09 July 2006 19:03, Mark wrote: > Hello everybody, > > I've been experimenting with a redone implementation of the sun in simgear. > My goal is to create a more acurate looking sun that also has more > variability in its appearance. > I'm pretty much done and like to ask for comments and advice. > > For those of you who'd like to take a look at my current results: > > http://www.akermann.org/fgfs/sun_light_yellow.jpg > http://www.akermann.org/fgfs/sun_yellow.jpg > http://www.akermann.org/fgfs/sun_orange.jpg > http://www.akermann.org/fgfs/sun_white.jpg >
This looks great. The original "sun changes color near the horizon" scheme was done by me, and if I recall recorrectly has been fine tuned by various people over the years. The original scheme has always been a bit of a hack waiting for a proper implimentation, and I would consider your atmosphere based code to be exactly that. Thanks for your contribution. I agree with other people commenting that the edge of the halo looks a bit too explicit, but I believe that's something that can be fine tuned. Another thing to consider is that while the halo is oftentimes more or less circular when the sun is high in the sky, I get the impression it compresses as the sun sinks toward the horizon, and blends in with the rest of the (reddish) sky. I never really came up with a good solution to do this, so I've always left the halo as a perfectly round disk. Cheers, Durk ------------------------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

