On Sunday 09 July 2006 19:03, Mark wrote:
> Hello everybody,
>
> I've been experimenting with a redone implementation of the sun in simgear.
> My goal is to create a more acurate looking sun that also has more
> variability in its appearance.
> I'm pretty much done and like to ask for comments and advice.
>
> For those of you who'd like to take a look at my current results:
>
> http://www.akermann.org/fgfs/sun_light_yellow.jpg
> http://www.akermann.org/fgfs/sun_yellow.jpg
> http://www.akermann.org/fgfs/sun_orange.jpg
> http://www.akermann.org/fgfs/sun_white.jpg
>

This looks great. The original "sun changes color near the horizon" scheme was 
done by me, and if I recall recorrectly has been fine tuned by various people 
over the years. The original scheme has always been a bit of a hack waiting 
for a proper implimentation, and I would consider your atmosphere based code 
to be exactly that. Thanks for your contribution. 

I agree with other people commenting that the edge of the halo looks a bit too 
explicit, but I believe that's something that can be fine tuned.

Another thing to consider is that while the halo is oftentimes more or less 
circular when the sun is high in the sky, I get the impression it compresses 
as the sun sinks toward the horizon, and blends in with the rest of the 
(reddish) sky. I never really came up with a good solution to do this, so 
I've always left the halo as a perfectly round disk.

Cheers,
Durk


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