On Sunday 20 August 2006 18:16, Ampere K. Hardraade wrote:
> On Sunday 20 August 2006 16:25, Melchior FRANZ wrote:
> > * Buchanan, Stuart -- Sunday 20 August 2006 22:22:
> > > > hmm... alpha in texture... bad idea.
> > >
> > > Why?
> >
> > Breaks volumetric shadows. Aircraft parts can't then cast shadows
> > on the aircraft. But apart from that I wouldn't say such textures
> > are evil. A bit slower to render, but that's not really a striking
> > argument.
> >
> > m.
>
> It hit performance pretty hard.  That's why a lot of us avoid using it in
> textures.  Alpha in materials seem to be alright though.
>
> Ampere

Ah ha, found the reason:

Avoid using textures with an alpha channel, as they are expensive for VRAM 
(textures need to be 32-bit to achieve a smooth 8-bit gradient), and may 
render more slowly than normal textures.

http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=tn_15286

The article also points out another thing: do not use textures unless 
necessary.
Which is what I always say. ;-)


Ampere

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