Mathias Fröhlich

> 
> On Tuesday 21 November 2006 22:44, Georg Vollnhals wrote:
> > I can only confirm the big fps improvement, with the OSG cvs compile of
> > this evening I get (nearly) stable 85 fps at KSFO with the Cessna.
> > This might say nothing to you, but the *very first* OSG compile started
> > here with about 48 fps, one of my latest reports after first
> > improvements was about 65 fps and *now* I get 85 fps - that is nearly
> > doubled speed and very smooth!  And no fps reduce anymore when crossing
> > KSFO terminal buildings east to west (west to east is another strange
> > story, see "bad news".) Very good work, Mathias, thank you once again!
> Ok. It settles down more slowly than I expected.
> But it is getting better ...

It certainly is. Here with MSVC8/Win32 frame rates are the same or better
for cockpit views of 3D panel models when compared to plib. 2D models remain
25% down. Interestingly, external views also remain about 25% down, and are
often worse than the cockpit view. I can't think why this might be so, but
it's a fault in the right direction.

KSFO has a huge effect on frame rates - 50% reduction compared with over the
sea, but I have not seen the effects described by Georg.

There is still some bad news - the frame rates fluctuates wildly between 1-3
and 50-51 and then there is a not infrequent hang while the computer goes
and does something else. 
 
> 
> > Then the BAD NEWS:
> > 1. Strange behaviour:
> > Crossing KSFO terminal buildings E -> W does not reduce framerate nor
> > are any problems visible
> > Crossing KSFO terminal buildings W -> E reduces framerate from 85 to 56,
> > stuttering, then in most cases (several tests, reproducable!) FG crash!
> > What is the reason for this (unlogic) behaviour?
> > Can anyone else reproduce this?
> > - Default Cessna 172p, default KSFO scenery. After takeoff do an
> > immediate left-turn crossing that parked yellow-red 737, then a right
> > turn in direction of the KSFO terminals, crossing them E -> W. (This
> > should not do anything). After having passed the terminals fly until you
> > can make a normal turn back  to the KSFO terminals, trying to cross them
> > in W -> E direction. Watch your fps, any changes?. IF no crash occures
> > pass the terminals and  do  this procedure 2 times again. IF you manage
> > to fly further, you are lucky and we all have more knowledge.
> Noted.
> 
> I am still not responding well to bug reports. Most of them are just
> secondary
> effects of 'things not yet done right'. I spend more time improving the
> ground than hunting bugs that will most likely disappear when we some
> cleanup
> has happened.
> 

It's all very encouraging, well done Mathias. Let's hope there's more to
come so that we can start to use the more advanced features of OSG.

Sorry I couldn't make this report earlier - MSVC decided to stop compiling
cvs-osg. Probably something I did: a complete rebuild of the project solved
it - just took a day of work ... 

Vivian 


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