Roberto Inzerillo a écrit :
>  Anyway, which software tools do you suggest me to use in order to get
>  a more detailed/realistic terrain geometry? I am not talking about
>  big areas, I'm just interested in a few airport areas. I'd like to
>  have a clean taxiway/apron geometry. I'd like to correct a few roads
>  which lead to (and into) the airport area. The other point is adding
>  a few corrections to the terrain heights which are sometimes changing
>  inside the airport boundaries. Not to mention (again) the taxiway
>  lights, textures and ground markings (ILS, CAT II/III, STOP, H,
>  etc...).

I did use FGSD some month ago. That was my first try in enhancing an 
airport and also change some particular shapes in the landscape.

Last FGSD versions doesn't permit mesh editing, as manual editing isn't 
the purpose anymore. In fact it was quite easy to edit an existng tile 
with it. Fred could tell you wich version is for you. You could have a 
try with it.

I also did test tile generation after modifing an airport, the point is 
to preserve nice boundaries between standard and custom tiles, and it's 
with this problem that I stopped my investigations. Right now I prefer 
having coherent tiles boundaries and good a distribution of the effort 
than confidential custom shapes.

I'm working again on an airport, KNID, 
http://croo.murgl.org/fgfs/scenery/index.html and I plan to redraw the 
taxiway and aprons, but I won't touch the overall terrain tile 
definition. My concern is to see that airport included in the standard 
scenery ;)

good luck and fun,

Alexis




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