On Sunday 07 January 2007 15:51, Josh Babcock wrote: > First, this animation is a really good idea. > > I for see a problem though. With the old hotspot code, if you wanted to > animate a really small switch, you could make the hotspot a lot bigger, > and it would still be easy to hit while you are bouncing around the > cockpit in turbulence. I have thought about that also. It would be easy to add a configuration option that you can make the clickable objects invisible. With that you would add an additional object to your 3d model that you would animation with an invisible pick animation. That will also be the case for the up comming panel code with panel elements in the scenegraph. There is just no equivalent configuration in the animations code ...
> Would it be possible to define a sort of "fattening" factor whereby > small objects could respond to clicks nearby to them? Also, will there > be a way to highlight these clickable objects like in the panel code > (CTRL-C?) They get already yellow edges. Where yellow is currently hard coded. Greetings Mathias ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel