On Thursday 10 May 2007 10:58, James Palmer wrote:
> Suggested Solution #1 - DFMP is server driven and server coordinated:
> The dogfighting MP (DFMP) should be server driven (thanks to Lethe for the
> insight into this direction) and server coordinated.  Clients should send
> user input information to the server and let the server calculate where the
> player is on the earth and inform the player of it.  The server would also
> be responsible for determining whether a collision has occured.  This is
> the approach taken by many of todays MP Internet games.

If the server is capable of providing accurate and timely positioning 
information on aircraft, then the clients can do the collision detection.



Ampere

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