> > I think I found a small bug: I used the following line in my .fgfsrc:
> > 
> > --callsign="D-CORE"
> > 
> > This seems to crash the multiplayer-servers because my online map told
> > me that there are no multiplayers every time I connected. After stopping
> > FG the multiplayer servers seemed to work fine on the online map.
> > 
> > Sorry if I made trouble on the multiplayer network...


    It doesn't crash anything. Having extra "" in the callsign breaks
the XML being sent to FGMap, so it couldn't parse properly, and hence
it's like it hasn't got any data, and showing no pilots.

    It's been on my TODO list, and looks like I should fix it now :)

    Thanks for reminding me ;)


Pigeon.



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