Roberto Inzerillo

> Sent: 20 June 2007 10:00
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] new pseudo FDM for vehicles 
> (osg branch)
> 
> 
> Anders Gidenstam ha scritto:
> > On Tue, 19 Jun 2007, Roberto Inzerillo wrote:
> > 
> >>> attached is a patch for the osg-branch, which will 
> introduce a new 
> >>> pseudo FDM for ground vehicles and (large) ships. The FDM isn't 
> >>> perfect, but good enough to allow driving vehicles.
> >> That's interesting. I had thoughts about towing aircrafts 
> inside an 
> >> airport once. Can you please post a preview about the movement 
> >> capabilities of such a vehicles FDM?
> > 
> > Hi,
> > 
> > One can already tow YASim aircraft using the air tow 
> capability. It is
> > also fairly easy to make liftless aircraft FDM configs for ground 
> > vehicles in JSBSim - I made a simple one for a mule / small 
> tow truck 
> > yesterday. You can get it here:
> > 
> > http://www.gidenstam.org/FlightGear/misc/towtruck_fgfs.tar.gz
> > 
> > Note: it is not particularly well tuned yet.. :)
> > Use } } space to start the engine.
> > 
> > Cheers,
> > 
> > Anders
> 
> Interesting, but ... it doesn't start. I copyed the towtruck 
> dir inside 
> the Aircraft folder, started FGFS, the mule-22.ac model 
> appears on the 
> screen, I press } two times and then I press the space bar but the 
> engine does not start and the truck does not move using Pag/Up and 
> Pag/down buttons.
> It just moves slightly as avery aircraft does even with 
> engine stopped 
> (maybe because of a minimal slope on the terrain).
> Maybe I'm missing something?
> 

Works here. But JSBsim starts with engines running - so perhaps you are
switching it off, not on?

The steering is far too sensitive, and it rolls like a pig on wet grass, but
it's an interesting exercise. Not one I intend to pursue.

The patch includes cvs data - not good.



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