Sebastian Bechtold wrote: >> Your thread title is misleading, >> >> > >Sorry, but I don't think so. The title describes my intentions pretty well. > > > >>what you really want to do is to add >>layers, so to add some geometry drapped around the terrain. >> >> >No, I don't I want to do that. I want to do what I've been >talking about in my posting. > > >Best regards, > >Sebastian > > > Ok, I was reading a bit fast and saw rounded curve and you'll never get that with textures. The texture mapping we are using today is done with the function in simgear/texcoord.cxx. I supposed you've read the explanation of how it's done in msfs on the fsinsider site, the problem I see here is that we do not have a regular mesh grid so we will have the boundary triangles that will span on several textures. In msfs they have a regular grid (it's just a height map) so the mapping is direct.
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