Sebastian Bechtold wrote:

>> Your thread title is misleading, 
>>    
>>
>
>Sorry, but I don't think so. The title describes my intentions pretty well.
>
>  
>
>>what you really want to do is to add
>>layers, so to add some geometry drapped around the terrain. 
>>    
>>
>No, I don't I want to do that. I want to do what I've been
>talking about in my posting.
>
>
>Best regards,
>
>Sebastian
>
>  
>
Ok, I was reading a bit fast and saw rounded curve and you'll never get 
that with textures.
The texture mapping we are using today is done with the function in 
simgear/texcoord.cxx.
I supposed you've read the explanation of how it's done in msfs on the 
fsinsider site, the problem I see here is that we do not have a regular 
mesh grid so we will have the boundary triangles that will span on 
several textures. In msfs they have a regular grid (it's just a height 
map) so the mapping is direct.

HJ.


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