Heiko Schulz schrieb:
> Hi,
>
> the graphic at the end of your steps should be no or
> very small problems. To make "pseudo aerial 
>  photographs" can be done very easy.
>
> Your idea sounds good now - but one curious question I
> have: when it really works at runtime, we could do
> something like the livery-changing for the textures?
> As an example, when we have rain - the runway will
> look wet? When it's snowing, the landscape will be
> white?
I think this would involve basically the same things as
it would now. You switch textures depending on specific
environment properties. Shouldn't be that hard to do,
no matter by which rules the textures are selected
and applied.

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