On Sun, 05 Aug 2007 13:26:02 +0200 Harald JOHNSEN <[EMAIL PROTECTED]> wrote:
> Syd&Sandy wrote: > > >again I have to agree , and to implement the MFD on-screen checklist this > >way would be agonizing ... > >I could be wrong , but I personally think a render to texture would be the > >best route , if I could figure out how to do it .I dont care much for the > >txf font , Ive tried generating several for better clarity , but haven't > >been very successful. > > > > > You should post a photo of what you are trying to do for the MFD, > perhaps we can give you a few hints. > But anyway we need a little 'animation' to draw text in 3D. We allready > have the translate/rotate animation to set the text position, we 'just' > need to call the plib/osg draw text function. This would finally allows > to draw non static data on 3d instrument or even in the 3d view (point > of interest, mp callsigns, etc). Currently all Im doing is addiing the NAV info , (Nav type , distance , id) , when a Flightdirector mode is activated , but the text problem has slowed development on it .... 2d methods allow any type of string , but is hard to read , and lettering cant be spaced properly .... yes , we definately need something for 3d cockpits.It would be nice to add more modes to the MFD... I did see a <glyph> in an airport signs file , dont know if it can be applied here though... > -- Syd&Sandy <[EMAIL PROTECTED]> ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

