On Sun, 05 Aug 2007 13:26:02 +0200
Harald JOHNSEN <[EMAIL PROTECTED]> wrote:

> Syd&Sandy wrote:
> 
> >again I have to agree , and to implement the MFD on-screen checklist this 
> >way would be agonizing ... 
> >I could be wrong , but I personally think a render to texture would be the 
> >best route , if I could figure out how to do it .I dont care much for the 
> >txf font , Ive tried generating several for better clarity , but haven't 
> >been very successful. 
> >  
> >
> You should post a photo of what you are trying to do for the MFD, 
> perhaps we can give you a few hints.
> But anyway we need a little 'animation' to draw text in 3D. We allready 
> have the translate/rotate animation to set the text position, we 'just' 
> need to call the plib/osg draw text function. This would finally allows 
> to draw non static data on 3d instrument or even in the 3d view (point 
> of interest, mp callsigns, etc).

Currently all Im doing is addiing the NAV info , (Nav type , distance , id) , 
when a Flightdirector mode is activated , but the text problem has slowed 
development on it .... 2d methods allow any type of string , but is hard to 
read , and lettering cant be spaced properly .... yes , we definately need 
something for 3d cockpits.It would be nice to add more modes to the MFD... 
I did see a <glyph> in an airport signs file , dont know if it can be applied 
here though...   
> 
-- 
Syd&Sandy <[EMAIL PROTECTED]>

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