Yes, that's the point. If anyone is interested, there is a manual and a .exe, which shows how today 3d-Clouds could work:
http://www.ecn.purdue.edu/purpl/projects/fastclouds/publicmedia/manual/index.htm And here a lot of more Ideas about clouds: http://www.vterrain.org/Atmosphere/Clouds/ Greetings HHS --- Harald JOHNSEN <[EMAIL PROTECTED]> schrieb: > Vivian Meazza wrote: > > >John Wojnaroski > > > > > > > >>Behalf Of > >>Sent: 01 September 2007 21:47 > >>To: FlightGear developers discussions > >>Subject: Re: [Flightgear-devel] Particle Systems > >> > >> > >>I've yet to see a system that IMHO tops what Mark > Harris did > >>a few years > >>ago part of his doctoral thesis. > >> > >>See http://www.lfstech.com/img/sfo_clouds.jpg. > >> > >>Someone made a decision a few years ago to replace > rather > >>than improve. > >>Think we all lost a very promising > >>implementation, but there might be an opportunity > to recover > >>what was lost. > >> > >>Stay tuned... > >> > >>John > >> > >> > >> > There are methods today to do real volumetric > display with slices from a > 3d volume, so yes there is method to draw clouds a > lot better than those. > The old implementation of the Harris code in fg was > using hard coded > cloud shape, hard coded cloud relative position > between clouds, hard > coded group of cloud around ksfo. The next > implementation could do > clouds everywhere on the planet, parametrable cloud > shapes in an xml > file (Harris was using a non editable binary > format), parametrable cloud > formation type. > Wasn't that some kind of improvement ? What could > have been improved > then is some new texture for the cloud particles or > new shapes or > whatever, frankly anybody could enhance what I did. > Hm wait, you did not realize that Harris clouds are > *slow* and ppl on > this list were using depreciated hardware... > Using his method to render the clouds is very easy > to integrate in our code. > > > > >I'm with you on this one John, except I can't see > how to integrate that > >solution, or the particle solution with the weather > radar. But perhaps some > >real expert can ... > > > >Vivian > > > > > > > You don't have to integrate anything. Cloud > visualization has nothing to > do with the radar, the radar only uses the cloud > position. > > HJ. > > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Splunk Inc. > Still grepping through log files to find problems? > Stop. > Now Search log events and configuration files using > AJAX and a browser. > Download your FREE copy of Splunk now >> > http://get.splunk.com/ > _______________________________________________ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > Die etwas anderen Infos rund um das Thema Reisen. BE A BETTER WELTENBUMMLER! www.yahoo.de/clever ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel