STenyaK (Bruno Gonzalez) wrote:
> I'm not familiar with the suspension geometry of planes, but i *guess*
> it can be modelled as a series of "bodies", "joints", "springs" and
> "dampers", together with the tire model.

[SNIP]
> You simply simulate a couple of bodies linked together through joints,
> and the springs and dampers must be present too (depends on the
> physics engine of choice, the spring rates and dampening values are
> part of the joints properties, or a separate "entity"). As for the
> tires, that's probably the biggest issue i'll have to deal with in my
> simulator, but i think a simple approximation will be enough for plane
> landings.

It's probably a good idea to note here that Mathias Fröhlich's OpenFDM
is based on such a multibody concept.

http://openfdm.berlios.net/

Cheers,
Ralf

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