STenyaK (Bruno Gonzalez) wrote: > I'm not familiar with the suspension geometry of planes, but i *guess* > it can be modelled as a series of "bodies", "joints", "springs" and > "dampers", together with the tire model.
[SNIP] > You simply simulate a couple of bodies linked together through joints, > and the springs and dampers must be present too (depends on the > physics engine of choice, the spring rates and dampening values are > part of the joints properties, or a separate "entity"). As for the > tires, that's probably the biggest issue i'll have to deal with in my > simulator, but i think a simple approximation will be enough for plane > landings. It's probably a good idea to note here that Mathias Fröhlich's OpenFDM is based on such a multibody concept. http://openfdm.berlios.net/ Cheers, Ralf ------------------------------------------------------------------------- SF.Net email is sponsored by: The Future of Linux Business White Paper from Novell. From the desktop to the data center, Linux is going mainstream. Let it simplify your IT future. http://altfarm.mediaplex.com/ad/ck/8857-50307-18918-4 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel