K. Hoercher wrote:
> On Tue, Dec 11, 2007 at 11:06:51PM -0800, Stewart Andreason wrote:
>   
>> Next, why would flying above 42,000 ft create the following condition:?
>> The sky texture turns black and white or grayscale, the aircraft's solid 
>> surfaces turn solid white, but textures like halo colors and the 3d 
>> instruments are still correct.
>> screenshot:
>> http://www.geocities.com/sandreas41/data/pre1.0-altitude-640.jpg
>>
>> No, it doesn't seem to happen with other aircraft I have tried, including 
>> the 
>> 787, T38, or the basic ufo...
>>     
>
> Just as quick follow-up. I have recently seen that too. Was riding
> Concorde eastbound from KSFO. About that mentioned altitude or higher.
> Departed around dawn local time (KSFO local, that is) and awaited
> upcoming night due to longitude change/time.
>
> Then all the views changed to something resembling the referenced
> screenshot (I might have similar looking ones lying around here).
>
> After a couple of minutes everything settled into the normal, more
> expected night/dark/whatever vision.
>
> So, while not a terrible disaster, perhaps some glitch lingers around.
> Perhaps I could, errm, shed some light on it.
>
> regards
> K. Hoercher
>
>   
Hi K.

Okay, then it is not just me.
Further info then, I was able to get this effect to come and go by 
changing my altitude like a roller coaster, as I thought it was 
happening at a specific altitude, but on each successive up swing, this 
happened at a different altitude.
I can make it come and go just by going up and down.

This morning it is repeatable, up at 42,000, back down at 38,000, up at 
39,000, etc.

Good thing it isn't happening closer to the ground where everybody might 
see it. Then it would be a show stopper.

Ah! I found the trigger altitude with the ufo, so everybody can 
duplicate it.  116,000 ft.
Acts like a memory related problem?
Like model load vs. scenery load as a guess.

Stewart

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