On Sun, 30 Dec 2007 10:47:39 +0100 Detlef Faber <[EMAIL PROTECTED]> wrote:
> Hello, > > I've been experimenting with 3D Trees to replace the Billboard trees. > Here are some screenshots: > > http://www.sol2500.net/flightgear/forest1.jpg > http://www.sol2500.net/flightgear/forest2.jpg > http://www.sol2500.net/flightgear/forest3.jpg > > The pictures were taken with V1.0, using a tree density 50 times higher > than default. This makes NOE flying really interesting :-) > > There is an archive with the Models here: > > http://www.sol2500.net/flightgear/trees.zip > > It replaces the coniferous-tree and coniferous-tree3 models > in /data/Models/Trees. Also included is a materials.xml with the higher > density and without billboarding. > > Comments and suggestions are welcome. > > > Greetings > > Detlef Faber > > > http://sol2500.net/flightgear > > > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Microsoft > Defy all challenges. Microsoft(R) Visual Studio 2005. > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > _______________________________________________ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel Wow ...looks promising ! How do quad trees perform ? I know here the osgforest runs slightly faster with quad trees than billboarded trees ... Cheers -- Syd&Sandy <[EMAIL PROTECTED]> ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel