Am Sonntag, den 30.12.2007, 02:08 -0800 schrieb Syd&Sandy:
> On Sun, 30 Dec 2007 10:47:39 +0100
> Detlef Faber <[EMAIL PROTECTED]> wrote:
> 
> > Hello,
> > 
> > I've been experimenting with 3D Trees to replace the Billboard trees.
> > Here are some screenshots:
> > 
> > http://www.sol2500.net/flightgear/forest1.jpg
> > http://www.sol2500.net/flightgear/forest2.jpg
> > http://www.sol2500.net/flightgear/forest3.jpg
> > 
> > The pictures were taken with V1.0, using a tree density 50 times higher
> > than default. This makes NOE flying really interesting :-)
> > 
> > There is an archive with the Models here:
> > 
> > http://www.sol2500.net/flightgear/trees.zip
> > 
> > It replaces the coniferous-tree and coniferous-tree3 models
> > in /data/Models/Trees. Also included is a materials.xml with the higher
> > density and without billboarding.
> > 
> > Comments and suggestions are welcome.
> > 
> > 
> > Greetings
> > 
> > Detlef Faber
> > 
> > 
> > http://sol2500.net/flightgear
> > 
> > 
> > 
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> 
> Wow ...looks promising 
> How do quad trees perform ?
>  I know here the osgforest runs slightly faster with quad trees than 
> billboarded trees ...
> 

With the 3D trees at this density I get a framerate of 50 - 60 fps on a
single core Turion MT-30, 1 GB and a Nvidia Geforce 6600.

With Billboard trees the framerate drops to 20-30 fps.


> Cheers 
> 


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