Hi,
We installed fgfs 1.0.0 from Debian unstable. The simulator works fine,
but we have a few problems related to networking.
We have two computers, one runs fgfs master with arugments:
/usr/games/fgfs --disable-sound --timeofday=noon
--native=socket,out,20,slave_ip,5502,udp
and the other runs a slave with arguments:
/usr/games/fgfs --disable-sound --timeofday=noon --native=socket,in,20,,5502,udp --fdm=external
The desired effect is that controlling master we see the same things in
slave. First problem is that controls are not relayed to the slave as it
seems: when I change throttle or trim or anything, I see the change on the
cockpit panels on master but not on slave.
After some time, due to unknown reasons, the simulation becomes laggy on
master and/or slave. When this happens, the slave always crashes
(backtrace attached); master runs on fine. Is the attached backtrace
detailed enough (if not, with what settings should i recompile)? Is this
the right place to send such files or should I report such problems on
the Bugs tracker on sourceforge or both mailing list and sourceforge?
If we start master before slave, for example if we want to attach to an
already running master, the slave crashes on startp (no backtrace yet).
Multiplayer (having 2 airplanes, not looking at one from two computers)
seems to work stable and fine on the same setup.
TIA
Tibor Palinkas
Allied-visions GmbH
#0 0xb740466c in memcpy () from /lib/i686/cmov/libc.so.6
#1 0x084042d1 in std::vector<FGGroundCache::Triangle,
std::allocator<FGGroundCache::Triangle> >::operator= ()
#2 0x08404ec7 in FGInterface::operator= ()
#3 0x084039ed in FGNative::process ()
#4 0x08094f5b in FGIO::update ()
#5 0x08060f51 in fgMainLoop ()
#6 0x080947c1 in GLUTidle ()
#7 0xb78ed936 in glutMainLoop () from /usr/lib/libglut.so.3
#8 0x0805ffbd in fgMainInit ()
#9 0x0805d47e in main ()
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