Frederic Bouvier a écrit : > Hi, > > I am migrating fgrun to use OSG to preview aircrafts. The integration of the > osgViewer classes inside fltk went flawlessly. Then I copied the sgLoad3DModel > from simgear/scene/model/model.cxx. > > The problem I have is that it seems that axis Y and Z are inverted for AC3C > models. It is very visible ( and annoying ) when models have submodels, since > model orientation doesn't match model placement from the .xml file. As an > illustration, look at the image below ( from Emmanuel Baranger ) : > > http://frbouvi.free.fr/flightsim/fgrun-YZ-axis.png > > I copied verbatim the code in Simgear, so I want to ask to OSG specialist what > can explain that. Is there some preample code I should call before loading > models ? > > People wanting to try can extract the "osg_migration" branch of fgrun svn ( > url > : https://fgrun.svn.sourceforge.net/svnroot/fgrun/branches/osg_migration ) > > I am using OSG 2.3.1 . The same thing happens under Windows and under Linux > > Thanks for your help > >
Ok, I learned that the hard way : by looking the source. I finally discovered the usefulness of the ModelRegistry class and linked that to fgrun. -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery http://fgsd.sourceforge.net/ FlightGear Scenery Designer ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel