Stuart Buchanan wrote:

>--- On Sat, 9/8/08, John Wojnaroski wrote:
>  
>
>>just 2 more cts.
>>
>>if you're porting to OSG why not consider Mark
>>Harris' cloud code?  far 
>>superior in texture, appearance, extendibility,
>>transparency, lighting, 
>>etc, etc,    might require a tad more work but IMHO the
>>results are 
>>worth the effort
>>
>>JW
>>    
>>
>
>I did consider it, but given the problems I've had simply trying to port the 
>existing code, I felt it was too much of a challenge for the moment.
>
>-Stuart
>
I hear you. :-) 

ATM way too busy with a NASA project and a two new customers knocking at 
the door; otherwise would  gladly give a hand.  Did a "half-baked" 
version of Mark's code a few years back  ( never got my head around the 
plib scene graph stuff even with lots of help from Curt and friends ).  
Still the visual effects were quite realistic, especially when emerging 
from a cloud as it thinned and the terrain became visible and the 
opacity can be varied with the code.    A nice feature for investigating 
the problems associated with transitioning from an IMC instrument 
approach to visual conditions for flare and landing.

JW


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