On 9 Aug 2008, at 15:32, Stuart Buchanan wrote: > > I did consider it, but given the problems I've had simply trying to > port the existing code, I felt it was too much of a challenge for > the moment.
Seems like a classic thing to investigate (along with about a hundred other potential graphical improvements) once there's an OSG release out in the world - I'm hopeful that messing around with aspects of the rendering (whether it be specular highlights, shadows, precipitation, impostors or clouds) will be easier with the new, much more modern scene-graph. But we need to walk before we can run (or an equivalent flying analogy), and get an OSG release out. James ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel