On 9 Aug 2008, at 15:32, Stuart Buchanan wrote:

>
> I did consider it, but given the problems I've had simply trying to  
> port the existing code, I felt it was too much of a challenge for  
> the moment.

Seems like a classic thing to investigate (along with about a hundred  
other potential graphical improvements) once there's an OSG release  
out in the world - I'm hopeful that messing around with aspects of the  
rendering (whether it be specular highlights, shadows, precipitation,  
impostors or clouds) will be easier with  the new, much more modern  
scene-graph. But we need to walk before we can run (or an equivalent  
flying analogy), and get an OSG release out.

James

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