Hi! Curtis Olson wrote: > Sure, just like any aircraft or object model can have it's own textures. > There may be some nuances that have disappeared over the years since I doubt > this has been heavily tested, but I used to have a KSJC demo with about 1 > pixel per foot resolution. And don't forget that you could place an .ac > model at ground level and somehow forget to place the .btg file if you > really wanted to.
Well, I think that photo may be better suited, as it takes the task of taking care of the height-field from the author. Loading a terrain tile differs in quite some way from loading an object model or aircraft, which also involves the use of the material library. The latter currently only loads its materials from materials.xml, but does not search for tile-specific textures in the scenery folders. I was rather hinting that maybe somebody more informed about the architecture of the terrain subsystem might want to implement this type of search. ;-) Cheers, Ralf ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel