Stuart Buchanan wrote:
> Hi All,
>
> I've put together an improved 3D clouds patch, available from here: 
> http://www.nanjika.co.uk/flightgear/clouds2.tar.gz
>
> It fixes the following issues (to a greater or lesser extent):
> 1) Performance. Quad trees used to improve culling, and the sprites are 
> placed on the surface of a sphere rather than
> randomly throughout the cloud, requiring fewer textures. This saves about 
> 5-10fps on my machine.
> 2) Disabled 3D clouds have no performance impact. Previously they were still 
> in the scenegraph. Now they are removed.
> 3) Clouds are now loaded on start-up, and don't require the scenario to be 
> changed, they also work with METAR.
> 4) The cloud field is shifted as you travel. There's a small bug in that the 
> clouds "jump" as you reach the edge of the field.
> 5) Iterative sorting of sprites. This doesn't appear to solve the alpha 
> blending problem completely, but may help a bit.
>
> Could someone please check it in?
>
> On a related note, it would be great if people could create cloud textures. 
> The cl_cu.png texture appears to work quite
> well, but the cl_st.png shows very bad alpha blending. If someone could take 
> the time to improve it, that would be great.
>
> Feedback is very welcome, particularly if you are seeing performance 
> problems, or if the shaders don't work on your
> graphics card.
>
> -Stuart
>
>
>       
>
> -------------------------------------------------------------------------
> This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
> Build the coolest Linux based applications with Moblin SDK & win great prizes
> Grand prize is a trip for two to an Open Source event anywhere in the world
> http://moblin-contest.org/redirect.php?banner_id=100&url=/
> _______________________________________________
> Flightgear-devel mailing list
> Flightgear-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/flightgear-devel
>
>   
Dont know if this is related , but the shader trees have the same edge 
problem , though not as noticeable with a ground texture behind it.
Unfortunately , I dont know enough about the code to help out .
On another note , was / is it possible to disable mipmapping with OSG ?


-------------------------------------------------------------------------
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK & win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100&url=/
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to