On mercredi 19 novembre 2008, Melchior FRANZ wrote:
> The model manager allows to add models at runtime. Most often
> they are static (-> geo.put_model()), but one can also
> register them with adjustable position/orientation properties.
>
> If the object was moving (independently or placed relative
> to a moving aircraft), then one used to run into a nasty
> fluttering problem: the model didn't keep a constant distance
> to the aircraft, but -- depending on the speed -- fell behind,
> jumped forward again, etc.
>
> This should now be fixed. It's possible to attach objects
> to an aircraft or to put an independently moving object
> (e.g. tanker) in the scenery without any flickering/fluttering.
> It's possible to put a jeep in the C130, let an animated
> (female) flight attendent bring coffee to the cockpit etc. :-)
>
> See the attached example -- put it in ~/.fgfs/Nasal/. It
> will place a cow in front of the aircraft.
>
> m.

Nice , now we will be able to make movies/snapshot with Aircraft formation 
flying ( with clones ).
An other application could be the Canopy, Pilot and Ejection seat, being 
model, controlled by the model manager, and released on request with a 
specific animation in case of emergency.
We must, only,  mind with the CPU ressource. 

Regards

-- 
Gérard
http://pagesperso-orange.fr/GRTux/

J'ai décidé d'être heureux parce que c'est bon pour la santé. 
Voltaire


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