On mercredi 19 novembre 2008, Melchior FRANZ wrote: > The model manager allows to add models at runtime. Most often > they are static (-> geo.put_model()), but one can also > register them with adjustable position/orientation properties. > > If the object was moving (independently or placed relative > to a moving aircraft), then one used to run into a nasty > fluttering problem: the model didn't keep a constant distance > to the aircraft, but -- depending on the speed -- fell behind, > jumped forward again, etc. > > This should now be fixed. It's possible to attach objects > to an aircraft or to put an independently moving object > (e.g. tanker) in the scenery without any flickering/fluttering. > It's possible to put a jeep in the C130, let an animated > (female) flight attendent bring coffee to the cockpit etc. :-) > > See the attached example -- put it in ~/.fgfs/Nasal/. It > will place a cow in front of the aircraft. > > m.
Nice , now we will be able to make movies/snapshot with Aircraft formation flying ( with clones ). An other application could be the Canopy, Pilot and Ejection seat, being model, controlled by the model manager, and released on request with a specific animation in case of emergency. We must, only, mind with the CPU ressource. Regards -- Gérard http://pagesperso-orange.fr/GRTux/ J'ai décidé d'être heureux parce que c'est bon pour la santé. Voltaire ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel