Yon Uriarte wrote:
> Hi,
> 
> On Sat, Nov 29, 2008 at 1:41 AM, Tim Moore <[EMAIL PROTECTED] 
> <mailto:[EMAIL PROTECTED]>> wrote:
> 
>     Yon Uriarte wrote:
>      > Hi,
> 
>      > logstream.cxx:
>      >     Modified a bit the logstream implementation to avoid (stack)
>     descent
>      > down into (iostream) hell if we are not logging anything anyway.
>     As it
>      > is right now, it happily builds the string to print (iostream
>     hell, deep
>      > stacks, strings new/delete/copy) and then discards it. I´ve
>     counted over
>      > half a million calls to sglog() before the scenery is fully
>     loaded (cant
>      > remember with what configuration, more on config below).
>      >     Also, the global logstream is initialized once at startup
>      > (constructors, struct ignore_me), no need to check everytime it is
>      > called if it's initialized. Maybe if sglog() is used in any global
>      > constructor it could happen that it is not initialized and crash, so
>      > please, dont use it in the global constructors ;)
>     I've reworked the logstream changes a bit and checked this in. Thanks.
> 
> 
> Nice. It is still doing a pointless function call.
No. Your request to "don't use it in the global constructors" is not sufficient.

Tim

-------------------------------------------------------------------------
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK & win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100&url=/
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to