Hello FlightGear people, I have enjoyed your flight sim for some time now, and am looking forward to the OSG-based release :) I myself am not a professional programmer (yet I get paid for programming :) and as an experimental particle physicist do not have a large knowledge of planes.
However, I would like to ask one question and perhaps fix one thing that always irks me when using a flight simulator: There is either a well-developed (physical and visual) model of low-altitude (< 50km) flight (fgfs, x-plane, etc.) or a good model of orbital flight without too much ground detail (orbiter is close, however, it is also closed source) Hacking Celestia for some time ( http://www.shatters.net/celestia/ ), adding a small spacecraft-affected-by-gravity simulation showed me that adding any kind of simulation to its framework is (by design) nigh impossible. Then I had a look at fgfs, where in my opinion rocket flight is essentially an extension waiting to happen (modern fighters are virtually already rockets...) However, hight altitude and suborbital flights seem to trigger several graphics bugs, and locally the (good) assumption in the code seems to be that the earth is flat. I understand that this is very low on any reasonable priority list. However, is there anyone working on things improving this / making a suborbital flight with fgfs possible? Again, let me express that I am very impressed with the progress and status of this project :) Cheers, Johannes ------------------------------------------------------------------------------ SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. The future of the web can't happen without you. Join us at MIX09 to help pave the way to the Next Web now. Learn more and register at http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel