Hello FlightGear people,

I have enjoyed your flight sim for some time now, and am looking forward 
to the OSG-based release :) I myself am not a professional programmer 
(yet I get paid for programming :) and as an experimental particle 
physicist do not have a large knowledge of planes.

However, I would like to ask one question and perhaps fix one thing that 
always irks me when using a flight simulator: There is either a 
well-developed (physical and visual) model of low-altitude (< 50km) 
flight (fgfs, x-plane, etc.) or a good model of orbital flight without 
too much ground detail (orbiter is close, however, it is also closed source)

Hacking Celestia for some time ( http://www.shatters.net/celestia/ ), 
adding a small spacecraft-affected-by-gravity simulation showed me that 
adding any kind of simulation to its framework is (by design) nigh 
impossible. Then I had a look at fgfs, where in my opinion rocket flight 
is essentially an extension waiting to happen (modern fighters are 
virtually already rockets...)

However, hight altitude and suborbital flights seem to trigger several 
graphics bugs, and locally the (good) assumption in the code seems to be 
that the earth is flat.

I understand that this is very low on any reasonable priority list. 
However, is there anyone working on things improving this / making a 
suborbital flight with fgfs possible?

Again, let me express that I am very impressed with the progress and 
status of this project :)

Cheers,
Johannes


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