* Durk Talsma -- Sunday 21 December 2008: > current 1.9.0 version of FlightGear is build upon the critically acclaimed
built > capabilities. To make use of FlightGear's rich feature set, OpenSceneGraph > 2.7.3 is minimally required. While the most dramatic changes to FlightGear But 2.7.8 is recommended to avoid rendering bugs? Maybe this should be mentioned as well. > 1. Major new developments and features > - Major overhaul of the graphics code. FlightGear 1.9.0 makes use of the > OpenSceneGraph library I'd also add other OSG capabilities that can now be used together with fgfs: various stereo view modes, on-screen statistics, ...(?) We have to sell the whole OSG transition, after all. :-) > - New particle system based precipitation code - configurable XML particle animations for smoke, spray, fire, etc. > - AI code can generate wingmen That's not strictly an AI thing AFAIK, but submodels with some Nasal controlling code, and it's only implemented in the Buccaneer. Still worth mentioning, of course. > - Shader based tree rendering Should mention why this is an advantage: much higher tree density at same frame-rate. > - Support for png textures and also jpg. (While they might not be well suited for (non-photographic) textures, they are good for splash screens.) IMHO missing point: - multikey command mode, where multiple key strokes form a command, e.g. :rc1f123 for radio->comm1->set frequency 123 m. ------------------------------------------------------------------------------ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel