* Durk Talsma -- Sunday 21 December 2008:
> current 1.9.0 version of FlightGear is build upon the critically acclaimed

built



> capabilities. To make use of FlightGear's rich feature set, OpenSceneGraph
> 2.7.3 is minimally required. While the most dramatic changes to FlightGear

But 2.7.8 is recommended to avoid rendering bugs? Maybe this
should be mentioned as well.



> 1. Major new developments and features
>  - Major overhaul of the graphics code. FlightGear 1.9.0 makes use of the
>     OpenSceneGraph library

I'd also add other OSG capabilities that can now be used together
with fgfs: various stereo view modes, on-screen statistics, ...(?)
We have to sell the whole OSG transition, after all.  :-)



>  - New particle system based precipitation code

- configurable XML particle animations for smoke, spray, fire, etc.



>  - AI code can generate wingmen

That's not strictly an AI thing AFAIK, but submodels with some
Nasal controlling code, and it's only implemented in the Buccaneer.
Still worth mentioning, of course.



>  - Shader based tree rendering

Should mention why this is an advantage: much higher tree density
at same frame-rate.



>  - Support for png textures

and also jpg. (While they might not be well suited for (non-photographic)
textures, they are good for splash screens.)



IMHO missing point:

- multikey command mode, where multiple key strokes form a command,
  e.g.  :rc1f123  for radio->comm1->set frequency 123 

m.

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