Hi All,

The Register is a popular UK-based IT news website, with a generally sceptical 
(and very British) viewpoint. They have a mention of FG (along with a nice 
screenshot) in one of their articles this morning discussing what will happen 
to the large number of commercial add-on makers for MSFS.

http://www.theregister.co.uk/2009/02/03/microsoft_fligt_simulator_partners/

Worth a read for those interested in what is going to happen to the MSFS 
platform and add-on developers in the next couple of years.

On a related note, there is an interesting discussion on the forum from a group 
of MSFS developers trying to find a way to port their work to FG:

http://www.flightgear.org/forums/viewtopic.php?f=4&t=2972

Some random thoughts I'd like to add:
1) With a few exceptions, our entire ethos and development effort has been 
towards a completely GPL'd environment - from the core simulator to the 
aircraft models and scenery. We may find in the near future that commercial 
add-on developers are more and more interested in developing for FG, and their 
work won't be GPL'd. I see this more as an opportunity than a problem.

2) Our aircraft/modelling toolkit (Blender/GIMP/XML) is very good for 
developing models from scratch, but makes migration from MSFS models almost 
impossible. 
Developing a toolset to make migration from MSFS native models (or likely, 
common source formats) easier may well pay dividends, both in term of 
commercial offerings, and GPL'd MSFS models. From what little I know about 
MSFS, I believe that their animations are stored within the model itself, 
rather than a separate XML file. A Blender plugin to export those animations to 
an XML file would probably make life a lot easier. I suspect this will be quite 
a hard project, and require signficiant MSFS knowledge.

-Stuart



      

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