Curt wrote: >FlightGear supports any 3d model format that OSG has a loader/plugin for. >There must be some sort of model >conversion path from MSFS given the right set of tools. One thing that would >be really cool is if someone could >figure out the MSFS model animation scheme and write some sort of conversion >utility or migration assistant to help >with model animations. Cockpits might be another issue, and of course flight >dynamics are an issue. So the >process isn't trivial, but someone looking to do a quick migration test could >plug in a similar dynamics model as a >place holder until they can come back and do more detailed work on that front.
The tool-chain I thought about (based on the forum discussion) is an python plugin to Blender to output XML animation fragments. That would hopefully allow users to import (say) LightWave objects then output .ac files and some XML animation code. Then "all" they need to do is include an FDM and some wrappers. I'm sure it's the sort of thing that Melchior could create in an hour or two ;) <ducks> -Stuart ------------------------------------------------------------------------------ Create and Deploy Rich Internet Apps outside the browser with Adobe(R)AIR(TM) software. With Adobe AIR, Ajax developers can use existing skills and code to build responsive, highly engaging applications that combine the power of local resources and data with the reach of the web. Download the Adobe AIR SDK and Ajax docs to start building applications today-http://p.sf.net/sfu/adobe-com _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel