Am Sonntag, den 22.02.2009, 12:55 +0000 schrieb Vivian Meazza:
> 
> > -----Original Message-----
> > From: Detlef Faber [mailto:fa...@sol2500.net]
> > Sent: 22 February 2009 12:25
> > To: vivian.mea...@lineone.net; FlightGear developers discussions
> > Subject: Re: [Flightgear-devel] Submodels on AI Objects
> > 
> > Am Sonntag, den 22.02.2009, 11:16 +0000 schrieb Vivian Meazza:
> > > Detlef Faber wrote
> > >
> > > > -----Original Message-----
> > > > From: [mailto:i...@faber-it.de]
> > > > Sent: 22 February 2009 09:12
> > > > To: FlightGear developers discussions
> > > > Subject: [Flightgear-devel] Submodels on AI Objects
> > > >
> > > > Hello exerybody,
> > > >
> > > > I've been trying for quite a while now to attach submodels to AI- or
> > > > Scenery Objects. I thought it was done once on the Ferry scenario, but
> > I
> > > > havebn't found any clue.
> > > >
> > > > Can anybody give me a hint?
> > > >
> > >
> > > It used to work on any AI object, except MP. And yes, it used to be on
> > one
> > > of the ferry models, but it seems to have been removed (by me? Can't
> > > remember!). I need to test to see if it still works. It was never
> > > implemented for Scenery Objects, as I thought that such a utility would
> > have
> > > been superseded by particles.
> > >
> > It is good to have the collision reports, when measuring distances. I
> > was playing around with self steering AI Vehicles and for Obstacle
> > avoidance and ground following submodels would be useful.
> > 
> > > But quite a lot has broken recently in the submodel/AIBallistic area.
> > I'm
> > > working on it, but without success so far.
> > >
> > > Vivian
> 
> Well, it seems to still work here. You need to add this tag inside the
> <entry> tag in the scenario file.
> 
> <submodels>
>       <serviceable type="bool">true</serviceable>
>       <path>Models/Geometry/Ferry/ferry-submodels1.xml</path>
> </submodels>
> 
> where <path> encloses the path to the submodel file
> 
> Sounds as if you are doing something quite interesting with submodels.
> However, I don't think you will always get "hits" on all scenery items: only
> horizontal surfaces are usually solid, IIRC.
> 

Thanks a lot, I will report if I find something useful

Greetings

Detlef

> Vivian
> 
> 
> 
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