Erik Hofman wrote:
> Tim Moore wrote:
>> Erik Hofman wrote:
>>> Allright but how would you acces /model/skin/color/red in the new case then?
>> What do you mean by "access?" In C++ or Nasal within fg, or in the XML parse 
>> within
>> another app? Why would you want "red" without "green" and "blue" and maybe 
>> "alpha?"
> 
> In the color animation you have to specify which color to change. There 
> are times where you (as a modeller) just want to change one of the four 
> components.
> 
> There you have to specify a property path, like the one I described.
Nothing will change in the model files; material animations will still
be accessed as before. This only concerns the syntax and properties of
effects. Eventually they may be directly manipulated, but not now.
> 
> Let me describe my concerns some more;
>  From a developer standpoint it looks like you did a pretty good job, 
> looking at the RFC (I probably need to read it a few more times to be 
> sure, but it looks decent).
> 
>  From a user/modeler point of view, when working with the XML files I 
> still do have my doubts if this is desirable. It is important to keep in 
> mind that 99% of the XML files has to created by a human and therefore 
> should be easily understandable by the *user*. Sometimes that means that 
> the computer needs to work a little bit harder to make it easy for the user.
I agree. I think it's a lot more work to wade through 
"<red>...</red><green>...</green><blue>...</blue>"
and "<x>...</x><y>...</y><z>...</z>" than to directly use the color RGBA color 
values, whose
syntax I've understood for the last 25 years, or Cartesian coordinates, whose 
syntax i've understood
for 30 years :) I'm speaking as a human modeler, not as a programmer or program 
:)

Tim


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