Melchior FRANZ wrote: > * Curtis Olson -- Saturday 21 March 2009: >> To me the idea of giving nasal efficient access to vec3 and vec4 types for >> manipulating things like material properties, texture coordinates, lighting, >> and positions seems like the strongest argument "for" this proposal. > > And that's quite a weak reason! How often does Nasal manipulate a color? Then you're admitting that impact on Nasal code is not an issue for this proposed change? > > (1) some aircraft when pressing a button/operating a control (b29, ch53, ...) > > There's no (2), AFAIK. It's *very* rare. Same for vectors. Most is done > via "material" animations, and even that is quite rare! > > >...
> > > >> For the types that Tim proposes, they are almost always written as float >> color[4] and accessed with color[0], color[1], color[2], color[3], or >> pos[0], pos[1], pos[2], etc. in C and C++ when you are dealing with OpenGL. >> Anyone who would represent an opengl color in C/C++ the way Melchior >> suggests would have to convert it to a vec3/vec4 before actually using it. > > SGVec3 vec = readVec3(node); As I've stated in other email, the function has to be more complicated than that, with a function or helper object per vector type. > > Problem solved! A few helper functions do the trick without crippling > our whole property system. A vector element is a separate entity when > we read it in, when we write it out, it even is one within SGVec3. Why > on Earth should it not be one in the property tree? If some code wants > to read *many* of them from the tree, then chances are that the code is > broken, not the property tree. > Tim ------------------------------------------------------------------------------ Apps built with the Adobe(R) Flex(R) framework and Flex Builder(TM) are powering Web 2.0 with engaging, cross-platform capabilities. Quickly and easily build your RIAs with Flex Builder, the Eclipse(TM)based development software that enables intelligent coding and step-through debugging. Download the free 60 day trial. http://p.sf.net/sfu/www-adobe-com _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel