Erik wrote

 
> Vivian Meazza wrote:
> 
> > I'm doing a small adjustment in light.cxx - seems to work:
> >
> >     float ambient = _ambient_tbl->interpolate( deg ) + (0.25 + 0.75 *
> > visibility_inv/10);
> >
> > Not sure that I fancy tinkering around in Data/Lighting/ambient -
> someone
> > has obviously taken a lot of care to craft that one.
> 
> Well you *are* since you are adding 0.25 to ambient.
> In fact this changes [0.04 - 0.2] to [0.254 - 0.45]
> 

It's easier to test that way! And haven't I also reduced the effect of
visibility by a small amount?

I've now amended the table to reflect the static offset, and I'm happy with
the result. 

Do you want proceed with this, or just drop it?

Vivian



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