On Mon, 2009-08-10 at 22:28 +0000, Martin Spott wrote: > Tim, > > Tim Moore wrote: > > Ron Jensen wrote: > > >> For some reason scenery textures are no longer being loaded by fgviewer? > >> > > > > This is the "fault" of the new effects code. Effects rely on the FlightGear > > property tree and on some custom OSG handling. I started pulling what was > > needed into fgviewer. > > You've probably misunderstood 'fgviewer'. As far as I can tell, one of > the ideas behind this nice tool had been to create a lightweight viewer > component _without_ pulling in tons of inter-dependencies which are so > omnipresent in FlightGear. > It's a bit sad that what is actually meant to be a useful feature (the > effects stuff) finally has such a huge impact on the design - I have to > admit that I didn't see this coming when you proposed to "add" the > shader effects infrastructure. > > Cheers, > Martin.
Actually, on my system "fgviewer" loads in ~3 seconds and "fgfs --fgviewer" loads in ~5 seconds. That's acceptably light-weight to me. And the "w" key works to turn on wireframes. Thanks Tim! Ron ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel