Hi Fred,
> Date: Fri, 21 Aug 2009 23:59:41 +0200
> From: fredfgf...@free.fr
>
> http://frbouvi.free.fr/flightsim/fgfs-paris-cvs-20090821.png
>
> -Fred
That is excactly how it look before (with FG 1.0). Now it looks like
this:
http://img193.imageshack.us/img193/2503/parisday.png
http://img193.imageshack.us/img193/804/parisnight.png
You can see that the buildings that are lit (and have the night texture)
during day are the ones that are visible during night. However, only 50%
of the building is. Some are normal (as they should) during day, but those
are invisible during night!
This should explain the problem of the animation not changing emmission
and texture during run-time...
Gijs
_________________________________________________________________
Nieuw: onbeperkte opslagruimte in Windows Live Hotmail
http://mail.live.com
------------------------------------------------------------------------------
Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day
trial. Simplify your report design, integration and deployment - and focus on
what you do best, core application coding. Discover what's new with
Crystal Reports now. http://p.sf.net/sfu/bobj-july
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel