Can someone familiar with the current state of the shaders/effects code inform me if I'm what I'm seeing in the following shots is: - intended - a known, generic bug (or work in progress) - an issue to specific to my setup that I need to supply more information about
Shots: (dusk shot is take with the sun almost directly behind the camera) http://files.goneabitbursar.com/fg-mac-nv7300-day.png http://files.goneabitbursar.com/fg-mac-nv7300-dusk.png It seems to me that the lighting model in both cases is a very unrealistically bright green (especially for the water, but also the fields) , and further that water is not behaving similarly to screenshots from other users I've seen in the forums, in terms of specular reflections based upon sun position and viewer angle. Cheers, James ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel