Rest of the world ? That's not good if you mean it literally : no more
carrier landings, no more field landings, no more landing on building
tops... Surely, you don't mean the rest of the world, do you ?
Instead of enabling/disabling it in code, why the resistance at giving us a
property to turn it on or off ? That would be the best of both world and
doesn't requite the end user to tinker with code, which shouldn't be
necessary to lever the power of FGFS.

I was going to write today as to where this was in code, so I could at least
configure it for myself.
Thanks in advance for pointing me in the right direction,
Cheers,
Nic

2009/9/10 Mathias Fröhlich <mathias.froehl...@gmx.net>

>
> Hi,
>
> On Sunday 06 September 2009 21:42:36 Ron Jensen wrote:
> > Sometime recently MP Models silently became "solid."  IMHO, this is a
> > horrid state.  Aircraft now "crash" when new aircraft appear at the same
> > spawn site.
> >
> > To say I am upset about this "feature" is an understatement.  I feel I
> > am no longer able to use the public multi-player servers.
>
> I think that in general you should not be able to just fly through other
> aircraft. You cannot do so in real life.
> But for the multiplayer case I see that we either need a much more complex
> logic to startup at positions where no other participant is. Which is
> something I do not want today evening. Thinking about race conditions ...
> Or we just disable collisions for the MP aircraft. The AI ones should stay
> I
> think. I believe that Durk makes sure that the AI Aircraft will wait if the
> simulated aircraft is somewhere around.
>
> I have disabled the MP Aircrafts collisions with the rest of the world.
>
> Greetings
>
> Mathias
>
>
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-- 
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Remember, everyone is fighting a hard battle.
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