Lauri Peltonen wrote: > These two patches allow use of external shaders as the tree and 3d cloud > shaders. The shaders are Shaders/3dcloud.{frag|vert} and > Shaders/tree.{frag|vert}. If the shader files are not found, the > original shaders included in the source are used. > > This makes testing modifications to the shaders easier and faster. End > users should see no difference when using this. > > Also attached are the original shaders to be put into Shaders/.
Thanks for the patch. I'm currently working on improvements to the 3D clouds, including some changes/bug-fixes to the shaders. Are you planning some enhancements to the shaders yourself? If so, we should coordinate to make sure we don't waste any effort. Thanks, -Stuart ------------------------------------------------------------------------------ Come build with us! The BlackBerry® Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9-12, 2009. Register now! http://p.sf.net/sfu/devconf _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel