Heiko Schulz wrote:
> Hello.
>
> First thanks for comitting the changes to the c172p.
>
> For all, I don't see me as main author, just as another one beside the 
> already known, just made a new 3d-model and 3d-panel.
>
> So thanks for Dave Perry as another contributer for the instruments-lights! 
>
> I see still issues and this regards still to the alignement of the 3d-modell. 
> It looks o.k. in the air, but on the ground it is not o.k.
>
> Martin is right, when he says that the real aircraft is tilted standing on 
> the ground at exactly 5 degrees to the back.
>
> A c172N POH found on the web, say this too, as my drawings I got as well.
> Manual: 
> http://www.redskyventures.org/doc/cessna-poh/C172N-1978-POH-S1to7-scanned.pdf 
>  Page 5 for the drawing.
>
> So the prop is also tilted 5 degrees to the back. 
>
> The mistake is that I modelled the aircraft standing on the ground, instead 
> in cruising level.
> So the maingear struts has to be compressed when the aircraft is one the 
> ground, which is actually not the case- the mainstruts doesn't compress yet.
>
> Problem: just changing the pitch in Models/c172p.xml doesnt't made this 
> right. You can easily see that, when you compare the locations of the gears 
> in the fdm with the one in Blender. 
>
> The most right answer would be to change the orientation of the model in 
> Blender, but this means also to edit the animations and the positions of the 
> instruments....A lot of work, but then it would be right ( and the ambient 
> colors could be corrected as well)
>
> I would begin with the work today, but may need help with the mainstruts 
> compression, as this means maybe a bit math...
>
> Anything against, or maybe even someone who wants to do the whole job? ;-)
>
> Kind Regards
> Heiko
>
>
>   
Hello Heiko,

I have another patch ready to submit with xml indents and tabs fixed and 
consolidation of redundant sections as well as alignment of the 
propeller spin axis with the spinner axis.

I believe that the position on the ground should be totally determined 
by the gear compression forces and the mass and cg.  I.e. it will 
correct itself once we implement correct gear compressions.  So don't 
mess with rotating the 3d model.  At least let me try to get it right 
with gear compressions.

One other issue I see with the 3d model and the textures.  The way the 
cuts in the textures is done, one has nearly vertical surfaces on each 
side near the bottom edge of the windshield.  This results in severe 
stretching of the textures on each side below the windshield.  This is 
fairly obvious and needs to be corrected.  This again involves a lot of 
work.  Does the team think we need to fix this for the liveries before 
the next release as this is the default ac?

Regards,
Dave P.

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