Hello, > Hello Heiko, > > I have another patch ready to submit with xml indents and > tabs fixed and > consolidation of redundant sections as well as alignment of > the > propeller spin axis with the spinner axis. > > I believe that the position on the ground should be totally > determined > by the gear compression forces and the mass and cg. > I.e. it will > correct itself once we implement correct gear > compressions. So don't > mess with rotating the 3d model. At least let me try > to get it right > with gear compressions.
O.k. as long this solves this issue completly. > > One other issue I see with the 3d model and the > textures. The way the > cuts in the textures is done, one has nearly vertical > surfaces on each > side near the bottom edge of the windshield. This > results in severe > stretching of the textures on each side below the > windshield. This is > fairly obvious and needs to be corrected. This again > involves a lot of > work. Does the team think we need to fix this for the > liveries before > the next release as this is the default ac? That would mean a complete new mapping of this part and that the textures and liveries. You woulden't notice it, if there woulden't be ambient shadow- it could be maybe done with simple edtiting the liveries. Regards Heiko __________________________________________________ Do You Yahoo!? Sie sind Spam leid? Yahoo! Mail verfügt über einen herausragenden Schutz gegen Massenmails. http://mail.yahoo.com ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel