It occurred to me to take a look at the underlying simgear/screen
library.  The associated self-test binary TestRenderTexture is failing
too so this isn't an Atlas oddity.  The RenderTexture.cxx
implementation is correctly detecting a 1.2 GLX ... and then calling
1.3 features anyway.  Odd.

On Sun, Nov 22, 2009 at 6:58 PM, Alex Perry <alex.pe...@pamurray.com> wrote:
> Having compiled Atlas so I can regenerate a few maps on my laptop, it
> complains that it needs a GLX 1.3 feature and my X server only
> supports 1.2 ... so this side project will have to wait until I've got
> another machine handy.
>
> On Sun, Nov 22, 2009 at 3:53 AM, Victhor Foster
> <victhor.fos...@gmail.com> wrote:
>> Is your computer too slow to generate them? There's an option in Map that 
>> speeds up the process, I think it's --headless-mode.
>>
>>> Does someone happen to have a tarball with all the atlas generated map
>>> images handy?
>

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