John Denker wrote:
>  *) It appears VEC3D and VEC4D property types are defined, but
>    -- they are not fully supported
>    -- there are no examples of them in the main property tree 
>     ("globals")
>    -- there is some code in simgear/scene/material/mat.cxx and
>     ./Effect.cxx that does a few things with them.
>    -- There is no nasal support at all.

These types are just there to support (effect) configuration files and 
should not end up doing something else.

Erik

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