Tim Moore wrote: > That's not a problem. Color values are allowed to be any value and are > clamped at the end of the pipeline. However, we do some other clamping > so that the appearance isn't too different when shaders are turned on. > We have a general lighting problem: our ambient, diffuse and specular > colors often add up to more than 1.0, which means that the diffuse > shading can be completely washed out.
Are you saying that ambient + diffuse + specular added together may not exceed 1.0? I alway thought their maximum value was 1.0 (also for individual channels). Erik ------------------------------------------------------------------------------ SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel