On Fri, Feb 12, 2010 at 2:30 PM, jean pellotier
<jean.pellot...@wanadoo.fr>wrote:

>
>
>
> > Message du 12/02/10 12:56
>
> >
> > I've checked in fixes to several shaders. Please test with current CVS.
> Some
> > of the shaders referenced glFrontMaterial.ambient even though a color
> mode
> > of AMBIENT_AND_DIFFUSE was set, which means that the fixed function
> pipeline
> > takes the ambient color from the vertex color. I don't know what the spec
> > says about this situation, but mixing the old pipeline with shaders is
> > deprecated and probably a fertile source of bugs. Also, I cleaned up some
> > other shader errors.
> >
>
> It work if i remove the crop and landmass option, wich are still affected.
>
> ps: i'm not sure the change i did to landmass.frag and crop.frag were of
> any effect, i just tested them in montagnous area, and a flight today in
> flat landscape showed buggy crop and landmass.
>
 There was more of the same problem in the landmass and crop shaders, but
with the diffuse component. Please try the new shaders I've just checked in.

Tim
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