Jason Shepard wrote: > Stuart: >> 1) A control to disable sub-model loading for AI aircraft. This >> effectively stops the model loader from recursing into <model> tags, >> and therefore stops it from loading any sub-models such as cockpits, >> instruments, pilots etc. > > Csaba: >> I want to see AI/MP aircraft in full detail when I am near >> one - or even inside. > > Well, the only 2 ideas I have regarding this would be selectable options > within the FGRun GUI and/or the command-line: > > 1) An option to enable/disable the LOD capabilities of the program > 2) An option to select either "AI Models (simple)" or "AI Models > (advanced)". > a) AI Models (simple) would be AI Models which always appear without > their interiors/cockpit installed. This would be effective for those people > who do not "hitch rides" or who want best performance at all times. > b) AI Models (advanced) would AI Models which appear fully detailed at > the closest LOD limits. This would be the best choice for those who like to > see their AI aircraft in full detail and jump onboard occasionally, like > Csaba.
That is indeed what I'm proposing :) I should have been clearer in my original post - by having a "control" I meant adding an entry in the property tree to toggle whether submodels are loaded or not. Similarly I am proposing setting the AI LOD distance from a property as well. You can then set the property from the command-line, FGRun, or in-sim (though it would only affect models loaded from that point). -Stuart ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel