On August 21, 2010 11:39:52 pm Ron Jensen wrote:
> On Saturday 21 August 2010 15:57:30 Jon S. Berndt wrote:
> > > Now I am getting confused.  I need an example.
> > >
> > > Say if I have the following entry:
> > >             <function name="aero/coefficient/CDo">
> > >                 <description>Drag_at_zero_lift</description>
> > >                 <product>
> > >                     <property>aero/qbar-psf</property>
> > >                     <property>metrics/Sw-sqft</property>
> > >                     <value>0.016</value>
> > >                 </product>
> > >             </function>
> > >
> > > What does this do?  What does 0.016 signify?
> > >
> > > Ampere
> >
> > Ampere,
> >
> > In your example, the following modified version would be a *coefficient*
> > definition,
> >
> > <function name="aero/coefficient/CDo">
> >   <description>Drag_at_zero_lift</description>
> >   <product>
> >     <value> 0.016 </value>
> >   </product>
> > </function>
> >
> > But, that has to be turned into a force through multiplication by wing
> > area and dynamic pressure:
> >
> >     <property>aero/qbar-psf</property>
> >     <property>metrics/Sw-sqft</property>
> >
> > We are assuming that the CDo coefficient value is a constant 0.016. So,
> > the definition of the example you gave, above, is actually a force. So,
> > more properly, this would be defined as a "force", e.g.:
> >
> > <function name="aero/force/CDo">
> >   <description>Drag_at_zero_lift</description>
> >   <product>
> >     <property>aero/qbar-psf</property>
> >     <property>metrics/Sw-sqft</property>
> >     <value>0.016</value>
> >   </product>
> > </function>
> >
> > Is that more clear?
> >
> > Jon
> 
> Or in computer-ish math:
>  CDo = Qbar * WingArea * 0.016; // QBar = Velocity^2 * air_density / 2;
>  Drag = CDo + All_Other_Drag_Function_Coefficients;
> 
> 
> Looking at our units (forgive the American engineering units, I spend much
>  of my engineering study efforts reading NACA documents and I find units
>  like the Newton and Pascal to be obtuse and inane)
> 
>   Velocity squared = (ft/s)^2
>   Density =  slug/ft^3
>   Area = ft^2
> 
> (ft/s)^2 * (slug/ft^3) * ft^2 = slug * (ft/s^2) = mass * acceleration =
>  force
> 
> The 0.016 would be a non-dimensional coefficient of drag.
> http://en.wikipedia.org/wiki/Drag_coefficient gives us the equation
> 
> Cd = 2 * Force / ( density * velocity^2 * Area)
> 
> Solving for force, which is what we need to "fly":
> 
> Force = Cd * Area * ( density * velocity^2 ) / 2
> 
> But
> 
> QBar = ( density * velocity^2 ) / 2
> 
> So
> 
> Force = Cd * Area * QBar
> 
> Which brings us back to the original xml function fragment.
> 
> Thanks,
> Ron

Thank you very much Jon and Ron.  That certainly cleared things up for me.

I only have one question left, which is my original question regarding 
turbofan in JSBsim.  How does JSBsim simulates a turbofan engine?  

Ampere

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