On Sun, 21 Nov 2010 00:03:20 +0100, ThorstenB wrote in message <[email protected]>:
> If you refer to the fps _before_ the splash screen is dropped, then > this is normal. So far, we were burning CPU time at >>100fps while the > splash screen was active. This is now explicitly limited to 2 fps to > give more CPU time to the loader threads. This results in a > considerable loading speed-up for single core CPUs. And rendering a > splash screen at >>100fps didn't really help too much anyway - except > for the dramatic fps rate display. ..maybe either hide the fps display or use it to tell what's going on until the splash screen events are all done? Either approach would keep us from turning away the "2 fps in a Flight Sim??? Forget it!!!"-crowd. ..the splash screen events, _are_ actually the first few impressions new people get, e.g. reviewers doing reviews. -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. ------------------------------------------------------------------------------ Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 & L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today http://p.sf.net/sfu/msIE9-sfdev2dev _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

